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Development time to implement the new features, as well as animations, visual effects and sound effects for each class.There are quite a few reasons for that, as each additional level would require: We've announced from the start that you wouldn't be able to go past level 10 in our first game at launch. Indeed, it has always been planned that the level cap would be level 10. Is the level cap going to be level 10? Not level 20? For instance, for those whose Early Access runs already took 30h, you may not be finishing the entire game in 40h - there is a quite a bit of content that was not included in the Early Access version to avoid spoiling the main campaign too much! Originally we were aiming for around 40h in total, sidequests included - but that number will depend heavily on your playstyle and the difficulty setting of your playthrough. How long is the game going to be at launch?
#Steam solasta crown of the magister update#
If you already own Solasta: Crown of the Magister, it won't vanish from your library at launch - you will simply be prompted to download an update which will upgrade your Early Access version to the full 1.0 version. Will I need to buy the game again if I already bought the Early Access version?
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Considering not everyone has been on the Solasta train since our Kickstarter Campaign, we thought it'd be best to tackle them in a little FAQ so that people know what to expect from the full release of the game! Since we've announced that our next update would be the 1.0 launch of Solasta, we've seen a lot of questions going around. We'll have more exciting news leading to the final release of Solasta: Crown of the Magister - so keep an eye out for more information!įrequently Asked Questions - Launch Edition And we just passed 3,000 Steam reviews and 45,000 members on the Solasta Steam group! Our tiny subreddit with 12 subscribers is now nearing 2,000 subs. all of this leading to full release in Spring 2021!Īnd we wouldn't have made it this far without you, our community, supporting Solasta in your own ways - whether by backing us on Kickstarter, buying the game on Steam / GOG, giving feedback and reporting bugs to help us improve the game, or simply talking about Solasta to your friends! To think that our Discord server, which had less than 200 members when our Kickstarter started now has grown to 5,500 members. On May 27th 2021 after a little more than 7 months in Early Access, Solasta will finally launch its 1.0 version with all the promises made during our Kickstarter Campaign! What a ride it has been, from the small prototype made by the hands of Mathieu Girard (our CEO and Creative Director) in Summer 2018, to the core team of Tactical Adventures shaping up end of 2018, to our Kickstarter Campaign and Ruins of Telema Demo in Summer 2019, to our Early Access launch in Autumn 2020. From that point on, it is quite obvious where this is headed - the light can be used as a double-edged sword that can be a useful weapon against the creatures used to darkness but can also reveal the party's position if not used carefully.Hey there folks! We weren't lying last week when we said that you'd get to know the launch date of Solasta soon :D Players will be delving the ruins of ancient structures that are apparently underground and therefore have barely any or no light at all. The eponymous world was not populated by humans and there were apparently no deities on it until a rift opened, humans came in and then a disaster happened. Keep in mind that the demo is in pre-alpha state, meaning that it is likely rough around the edges and full product should be given some leeway before judging it too soon.Īccording to Tactical Adventures, the story of Solasta will span across multiple words. Unfortunately, there are no system requirements listed so players will just have to jump in and test it for themselves, at least for the moment, until previews come up.
#Steam solasta crown of the magister free#
The demo itself is free to so players can actually see what Solasta: Crown of the Magister is like and decide whether it's worth pledging for. Their goal is to reach $197,566 / €180,000 by 4 October 2019 and the counter had just crossed $40,000 / ~€36,400 at the time of writing. Kickstarter campaigns don't often offer a free demo for players to check out before committing their money to the project but Tactical Adventures took this user-friendly approach as they launched their own campaign.
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